Akatosh
04-25-2008, 01:00 PM
Test Update Notes April / 21 / 2008
Game Update #5
1. Racial Mounts
2. Class Updates
3. Anti-Hitching
4. New Particles
5. Patch Notes
1. RACIAL MOUNTS
We have added a unique racial mount for each race in Vanguard! The mounts can be attained through a series of faction based quests that can be started in each race’s home town. If you happen to like another race’s mount better than your own though, worry not! With the appropriate faction, players will be able to complete any of the quests.
Citizen Favor
The citizens of Telon are seeking adventurers to help spread their influence across the land. By seeking out a faction registrar you can don the banner of a city, gaining favor with its citizens while you battle their enemies. Each creature that is slain will offer a chance to receive tokens bearing the symbol of their registered city. These tokens can be returned to the city in exchange for citizen faction. Be warned that while many factions are friendly with each other all factions have opposing factions of some sort. Raising your faction with one city will reduce your faction with those they oppose. While you can switch factions at any time those who are worried about becoming outlaws in certain cities should heed this warning.
Gaining faction will allow you to purchase factional rewards with the use of platinum tokens. These tokens can only be retrieved from the vilest of beings and only when you are wearing the banner of your chosen city. Those powerful enough to defeat raid NPCs will receive ancient coins which can be converted into a platinum token of any type you desire.
Racial Mounts
With the release of the citizen favor system comes the first factional rewards -- racial land mounts! All races have been granted a unique looking mount with improved speed over other mounts in their tier. These mounts can be attained at levels 30 and 50 after you have gained the required faction and number of platinum coins. Players will be able to get any of these mounts as long as they do the work involved for their attached cities. Click here for a list of the mounts for each race.
2. CLASS UPDATES
This update we have given significant updates to three more classes. Blood Mages, Psionicists and Sorcerers have all received a lot of developer attention. Abilities that may have been broken before have been fixed, spells have been tweaked and upgraded or updated and all three classes should be more in line with their intended vision in terms of power and utility. Specific tweaks will be listed in the patch notes.
3. ANTI-HITCHING
As always, increasing performance remains a high priority for our development team. To that end, with this update we will be introducing new anti-hitching code that should have and immediate and noticeable effect.
4. NEW PARTICLES
Sometimes, things just need to look cooler. That was the case for many adventuring class spells and/or abilities. Blood Mages, Disciples, Dread Knights, Druids, Necromancers and Sorcerers all received new an improved particle effects.
5. PATCH NOTES
Vanguard Build 2036 Patch Notes 4/21/2008
GENERAL
- NPCs that are considered bosses should now be the only NPCs with all caps in their names.
ADVENTURING
- Bard - Psionicist -Fixed a bug that caused the refresh haste portion of Temporal Acceleration to stack with Coda of Alacrity
- Blood Mage - The range on Blood Feast has been increased to 50m
- Blood Mage - A new recipe has been added to your Symbiote assembly recipes. You can now make Body Bags at level 26. These are 20 slot bags that fit in your ammo slot and hold symbiotes, organs and blood vials.
- Blood Mage - Added a health buff component ot Serak's Mantle. This health buff scales similarly to the AC buff portion of the ability.
- Blood Mage - Increased the damage of the Bursting Cyst ability line as it upgrades over time.
- Blood Mage - Vitalizing Symbiote now functions differently. It gives its target a 5% chance on spell cast to have their next spell cost 50% less energy.
- Blood Mage - Renewing Symbiote now functions differently. It gives its target a 5% chance to proc a heal over time on hit.
- Blood Mage - Cleansing Symbiote now lasts for 10 seconds and removes 8 poison and disease counters every 2 seconds.
- Blood Mage - Increased the rate at which Ritual of Shielding grows with Blood Union.
- Blood Mage - Removed the refresh timer from Ritual of Shielding.
- Blood Mage - Your offensive spells are now labeled with damage type.
- Blood Mage - Regeneration and Accelerated Regeneration now last for 1 hour.
- Blood Mage - Symbiotes are now created in stacks of 15.
- Blood Mage - Bleed effects should now state the ability name and the caster name in their combat spam.
- Blood Mage - Lowered the energy cost of Accelerated Regeneration
- Blood Mage - Lowered the energy cost of Life Graft
- Blood Mage - Lowered the energy cost of Serak's Amplification
- Blood Mage - Lowered the energy cost of Inspirit
- Psionicist - Mind Over Body - this ability allows the Psionicist to levitate and has been added to trainers at level 20.
Game Update #5
1. Racial Mounts
2. Class Updates
3. Anti-Hitching
4. New Particles
5. Patch Notes
1. RACIAL MOUNTS
We have added a unique racial mount for each race in Vanguard! The mounts can be attained through a series of faction based quests that can be started in each race’s home town. If you happen to like another race’s mount better than your own though, worry not! With the appropriate faction, players will be able to complete any of the quests.
Citizen Favor
The citizens of Telon are seeking adventurers to help spread their influence across the land. By seeking out a faction registrar you can don the banner of a city, gaining favor with its citizens while you battle their enemies. Each creature that is slain will offer a chance to receive tokens bearing the symbol of their registered city. These tokens can be returned to the city in exchange for citizen faction. Be warned that while many factions are friendly with each other all factions have opposing factions of some sort. Raising your faction with one city will reduce your faction with those they oppose. While you can switch factions at any time those who are worried about becoming outlaws in certain cities should heed this warning.
Gaining faction will allow you to purchase factional rewards with the use of platinum tokens. These tokens can only be retrieved from the vilest of beings and only when you are wearing the banner of your chosen city. Those powerful enough to defeat raid NPCs will receive ancient coins which can be converted into a platinum token of any type you desire.
Racial Mounts
With the release of the citizen favor system comes the first factional rewards -- racial land mounts! All races have been granted a unique looking mount with improved speed over other mounts in their tier. These mounts can be attained at levels 30 and 50 after you have gained the required faction and number of platinum coins. Players will be able to get any of these mounts as long as they do the work involved for their attached cities. Click here for a list of the mounts for each race.
2. CLASS UPDATES
This update we have given significant updates to three more classes. Blood Mages, Psionicists and Sorcerers have all received a lot of developer attention. Abilities that may have been broken before have been fixed, spells have been tweaked and upgraded or updated and all three classes should be more in line with their intended vision in terms of power and utility. Specific tweaks will be listed in the patch notes.
3. ANTI-HITCHING
As always, increasing performance remains a high priority for our development team. To that end, with this update we will be introducing new anti-hitching code that should have and immediate and noticeable effect.
4. NEW PARTICLES
Sometimes, things just need to look cooler. That was the case for many adventuring class spells and/or abilities. Blood Mages, Disciples, Dread Knights, Druids, Necromancers and Sorcerers all received new an improved particle effects.
5. PATCH NOTES
Vanguard Build 2036 Patch Notes 4/21/2008
GENERAL
- NPCs that are considered bosses should now be the only NPCs with all caps in their names.
ADVENTURING
- Bard - Psionicist -Fixed a bug that caused the refresh haste portion of Temporal Acceleration to stack with Coda of Alacrity
- Blood Mage - The range on Blood Feast has been increased to 50m
- Blood Mage - A new recipe has been added to your Symbiote assembly recipes. You can now make Body Bags at level 26. These are 20 slot bags that fit in your ammo slot and hold symbiotes, organs and blood vials.
- Blood Mage - Added a health buff component ot Serak's Mantle. This health buff scales similarly to the AC buff portion of the ability.
- Blood Mage - Increased the damage of the Bursting Cyst ability line as it upgrades over time.
- Blood Mage - Vitalizing Symbiote now functions differently. It gives its target a 5% chance on spell cast to have their next spell cost 50% less energy.
- Blood Mage - Renewing Symbiote now functions differently. It gives its target a 5% chance to proc a heal over time on hit.
- Blood Mage - Cleansing Symbiote now lasts for 10 seconds and removes 8 poison and disease counters every 2 seconds.
- Blood Mage - Increased the rate at which Ritual of Shielding grows with Blood Union.
- Blood Mage - Removed the refresh timer from Ritual of Shielding.
- Blood Mage - Your offensive spells are now labeled with damage type.
- Blood Mage - Regeneration and Accelerated Regeneration now last for 1 hour.
- Blood Mage - Symbiotes are now created in stacks of 15.
- Blood Mage - Bleed effects should now state the ability name and the caster name in their combat spam.
- Blood Mage - Lowered the energy cost of Accelerated Regeneration
- Blood Mage - Lowered the energy cost of Life Graft
- Blood Mage - Lowered the energy cost of Serak's Amplification
- Blood Mage - Lowered the energy cost of Inspirit
- Psionicist - Mind Over Body - this ability allows the Psionicist to levitate and has been added to trainers at level 20.